For colorblind players, there’s a new option to change the color of the aiming reticle. If the screen is too cluttered, you can turn off the HUD, and tutorial pop-ups can be turned off in the options menu. If the camera’s field of view is too close to the main character, you can pan it back if you’d like. There’s a brightness slider that’s very helpful for dark parts of the game, especially the city portion. Just like all the other enemies, he operates on a programmed schedule, and with a well-timed grenade or rocket launcher blast he is easily subdued.Īs far as options for gamers with visual impairments are concerned, RE3 remake has many. In RE3 remake, he is still dangerous despite the exclusion of the random encounters of the original. In the original, Nemesis was a very dangerous enemy that could find you in random places, and if you didn’t have the right weapon, he could take you out very easily. This brings me to Nemesis, a giant bipedal creature that chases you endlessly throughout the game. Although there are many enemies in RE3 remake, they’re are on a set spawning schedule, and none are randomized. There were also numerous timed puzzles that could be difficult for gamers with fine-motor impairments. Still, even with these perks the original was known for having randomly generated enemies and puzzles. Also, the first save room you encounter has a shotgun, a magnum, and a handgun with plenty of ammo for all three weapons.
Easy mode starts you off with a machine gun that has infinite ammo. In the original, you have the option to try easy mode or hard mode. In addition to aim assist being on by default in assisted mode, it has regenerating health, enemies are weaker, ammo is plentiful, and you start the game with an assault rifle. Speaking of difficulty modes, RE3 remake has three to choose from in the options menu: assisted, standard, and hardcore. It’s worth noting that in the original game you had to manually turn on aim assist in the options menu, while in RE3 remake it is on automatically as long as you’re playing on assisted mode. Aim assist is essential for anyone with fine-motor impairments like myself, and without it I wouldn’t be able to fight any enemies. Aim assist is available in both the original and in RE3 remake. It takes more physical effort, but you do have a fighting chance.
Compare this to the original where tapping a button repeatedly knocks zombies away when they grab you. I believe the prompt is there to lessen health loss, but if you’re grabbed, you still get hurt no matter what. Unfortunately, you will always be bitten even if you input successfully in time. When fighting zombies in RE3 remake you are prompted to press or hold a button when grabbed. Additionally, this time around you can choose between holds and toggles for running and action prompts.
RE3 remake also requires many button inputs during combat, but it has a leg up on the original by offering full controller customization. Certain inputs like dodge and aim even needed to be held down while moving the control stick to be effective.
The trigger buttons were used for aiming and accessing the map. The directional pad and left control stick could be used interchangeably, but there were designated buttons to run, dodge, attack, and access the map. The original’s controls required pressing many buttons on the controller at any given time. There are a few steps backwards when it comes to accessibility in the remake, but there’s also a lot of improvement.
Accompanying the added combat is a designated dodge button, enemies that regenerate, and a greater need for quick aiming movements. It’s for this reason I chose to play the PC version, because PC games tend to have more customizable options for disabled gamers. At its core, this is an atmospheric survival horror game, but both the original and RE3 remake have much more involved combat than other games in the series. The remake is much more action oriented than previous games in the franchise, but Capcom made sure to include great accessibility features for disabled gamers.įor transparency’s sake, I played the PC version of Resident Evil 3 remake. The remake was released on modern consoles and PC this year and has many of the same characters, but it has a very different combat style, more advanced controls, and even story beats have changed. Escaping a zombie-invested city isn’t easy especially when a giant hulking monster is out to destroy you and your friends! Resident Evil 3 remake is a modern retelling of the survival horror game Resident Evil 3: Nemesis developed by Capcom and released on the PlayStation in 1999.